THE RELATIONSHIP BETWEEN THE USE OF ONLINE GAMES CONTAINING VIOLENCE AND VIOLENT BEHAVIOR ON SENIOR HIGH SCHOOL STUDENT

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Muhammad Ra’Uf
Diah Retno Wulan
Norafni Oktavia
Amanda Regita Nurcahyani

Abstract

Online games are used to seek pleasure and can also be used as a means of education. One of the causes of violence in adolescents is the excitement of playing games. Aggressive behavior in adolescents due to online game addiction is not only physical violence but also verbal violence. The purpose of this study was to determine the relationship between the use of online games that involve violence and violent behavior in high school students at Muhammadiyah Vocational School, Banjarmasin. The research sample consisted of 162 respondents using a simple random sampling technique. The results of the study showed that there was a significant relationship between the use of violent online games and violent behavior in high school students (p-value = 0.001). This study concludes that most respondents play online games with violent elements, and many of them show violent behavior. Statistical analysis indicates a significant relationship between playing violent games and violent behavior in students.

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How to Cite
Muhammad Ra’Uf, Wulan, D. R., Oktavia, N., & Nurcahyani, A. R. (2025). THE RELATIONSHIP BETWEEN THE USE OF ONLINE GAMES CONTAINING VIOLENCE AND VIOLENT BEHAVIOR ON SENIOR HIGH SCHOOL STUDENT . JOURNAL of HEALTH, 4(1), 105–110. Retrieved from https://banuainstitute.org/JOHE/article/view/140
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